Crusader Kings II: Horse Lords

Crusader Kings II: Horse Lords Steam DLC

Steam Software
Best price for Spain
€9.09
at CJS-CDKeys · 6 offers from 6 stores
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Price comparison

StoreEdition / RegionPrice
CJS-CDKeys Best for Spain Steam · Standard Global €9.09 Buy
Eneba Steam · Standard Global €9.90 Buy
G2A Steam · Standard Global 🏷️ ¡Consigue un código de descuento del 11… €10.23 Buy
Fanatical Steam · Standard Global €13.39 Buy
GamersGate Steam · Standard Global €14.99 Buy
K4G Steam · Standard Global €19.39 Buy

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Price history

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This is its lowest recorded price. A good time to buy.

August 25, 2026 August 31, 2026
  • Recorded low€9.08 August 29, 2026
  • Average price€9.36
  • Recorded high€9.90

Once a day we record the lowest price that can be activated in Spain. Tracking starts when the game is added to the comparison site.

About Crusader Kings II: Horse Lords

Crusader Kings II: Horse Lords is the ninth expansion for the best-selling strategy RPG Crusader Kings II, and offers expanded gameplay based around the dynamic and vibrant nomadic cultures of the Eurasian steppes. Introducing new systems and game mechanics such as a new government form as well as the possibility of having tributary states, this expansion will also provide you with the opportunity to saddle up and build your empire from horseback. Expanding and controlling trade on the ancient Silk Road in order to finance your conquests is an option - but beware - others will also try to gain control of these lucrative routes, and enemy raiders may try to destroy your trade posts if you don’t guard them well. Can you build a Pax Mongolica and dominate Eurasia, connecting East and West under your rule and creating a new era of prosperity? Or will you be the terrible sword that swats down what others have built, crushing all in your path? The time has come to take the reins of history and become the Great Khan! Main features:- - New Central Asian cultures: Tarim Basin and large parts of Mongolia added to map.- Nomadic government available for steppe cultures. These function in a radically different way from sedentary societies - you manage populations instead of holdings, and armies are raised based on population size. Also, the ruler’s power must be balanced against the interests of the various Clans within the realm (Clans are not normal vassals, but rather distinct families